Special Offer

Help with Dyslexia Large Bundle

from £73.50 to £63.50

10 in stock

Original price was: £20.00.Current price is: £18.00.

3 in stock

£32.00
Brainwaves The Brilliant Boar by Thames and Kosmos
1 × Brainwaves The Brilliant Boar by Thames and Kosmos

Out of stock

£13.50
One in a Chameleon by Fat Brain Toys
1 × One in a Chameleon by Fat Brain Toys

Out of stock

£12.00

Out of stock

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We have personally helped our children with severe dyslexia to develop the skills needed to develop their literacy skills. We highly recommend the Help with Dyslexia Large Bundle of puzzles and games that enables children and teens to have fun while developing these very important skills. Dyslexia affects working memory (visual and auditory) and visual skills. Supporting and developing memory and visual skills in a fun relaxed way is vitally important and works extremely well in developing literacy skills alongside building self esteem and fine motor skills. The majority of people with dyslexia are visual spatial learners and these games and puzzles build on this strength and style of learning.

Rush Hour by Thinkfun is an excellent logic & reasoning puzzle. In Rush Hour, you have to battle the gridlock as you slide the blocking vehicles out of the way for the red car to exit. With 40 all-new challenges, ranging in difficulty, players can progress at their own speed. As one of the best logic games of all time, Rush Hour is a must. This challenging puzzle has been enjoyed by all – we thoroughly recommend it. Rush Hour has won many awards including Mensa Select and Parents’ Choice. Ages 8 to adult.

  • Develops visual perception, visual discrimination and visual processing skills (vital skills to learn to read).
  • Develops strategic thinking skills
  • Develops logic and problem solving skills (underpins the Maths curriculum)
  • Develops planning skills
  • Develops hand eye coordination and fine motor skills.
  • Develops sequencing skills
  • Develops visual memory (in setting up the challenge, you have to visually remember where each car/truck is positioned)

Contents:Rush Hour Traffic Grid with card storage; 40 ALL NEW Challenge Cards from Beginner to Expert with Solutions; 15 Blocking Cars and Trucks; 1 Red Escape Car and Travel/storage Bag

Q Bitz by Mindware is a game that helps children practise and develop visual perception, visual discrimination and visual memory skills. Players puzzle over how to recreate the patterns on the game cards using their set of 16 cubes. Round 1 – race to recreate the pattern shown on the card using your set of cubes, rotating the cubes in anyway. Be the first player to complete the pattern and you win the card! Round 2 – roll all the cubes on the table like dice and use as many cubes as possible to recreate the pattern shown on the card. Race to re-roll all remaining cubes to complete the pattern. Be the first player to complete the pattern and you win the card! Round 3 – players have 10 seconds to study the card. Then the race is on to see who can recreate the pattern from memory. If you have your cubes in the correct pattern, or the most cubes in the correct place, you win the card! 2 – 4 players. Ages 8 to adult (can be adapted for younger children to play, particularly as a single player).

Q Bitz by Mindware is a great game that can easily be adapted to suit a childs needs and ability. For example by playing as a single player rather than competing or by concentrating on one of the suggested rounds.

Includes 80 Q Bitz cards, 4 wooden trays and 4 sets of 16 cubes. 2 to 4 players. Single player with a single tray and set of cubes.

  • Develops visual perception, visual discrimination and visual memory skills
  • Teaches symmetry, fractions, visual dexterity and friendly competition
  • Develops spatial reasoning
  • Develops memory skills
  • Offers 3 ways to play and design cards vary in difficulty – this means an adult can adapt the game to suit the needs of the players

Brainwaves – The Brilliant Boar by Thames & Kosmos is a memory training game for the whole family. Each player takes cards showing different animal portraits on their reverse sides into their hand. They can look at the cards briefly when they draw them, but then must face the cards away from them.

On a player’s turn, they can either take the top card from the deck into their hand or play one of their cards onto the table, attempting to make as many pairs as possible from the card just played and those already face up on the table. Whoever collects the most cards wins. Contents; 54 Animal cards; 1 notepad and 1 rulebook. Dimensions of box 12.5 x 18 x 4 cm approx. Age 8 years – adult 1 – 4 players. Length of play – 15 minutes.

  • Develops visual memory
  • Develops visual perception skills
  • Develops visual processing skills

One in a Chameleon by Fat Brain Toys is a logic puzzle that helps children and teens develop critical thinking (math skill) and visual skills (reading). It has magnetic pieces contained in a tin (game board), making it an ideal travel toy.

These chameleons need help blending in! Each of the 24 challenges features a unique pattern. Within each pattern is a special place for eight of the magnetic chameleons to hide. Pick the chameleons that match the colours and then test your visual-spatial skills to find all the hiding spots! Age 8 years – adult. Contents: tin game board/container; 16 chameleons in 2 pattern types; 12 double-sided challenge cards

  • develops critical thinking
  • develops visual spatial skills
  • develops visual processing and differentiation skills (needed for reading)
  • develops fine motor skills
  • develops visual memory

Many children with dyslexia struggle with Maths and therefore the Maths Fun sets may help.

Fiddling with a toy can aid concentration in people with dyslexia and we have many different fidget/sensory toys in the fidget toys section of this website.

 

Additional information

Age

8-12 years, adult, teens

Skill

Fine motor skills, Matching, Memory, Problem solving, Strategy, Visual Skills